Showing posts with label dialogue. Show all posts
Showing posts with label dialogue. Show all posts

Saturday, October 3, 2009

Glossary terms in Chion, Film, A Sound Art

I have compiled a list of all the glossary terms in Michel Chion, Film, A Sound Art, tr. Claudia Gorbman (Columbia University Press, 2009). Here is the link: Glossary terms.

I had previously posted a detailed table of contents (with chapter subheads and sub-subheads) here: Detailed TOC. The book incorporates, and greatly expands on, material previously published in Audio-Vision and The Voice in the Cinema.

One example of the acuteness of Chion's audio-visual observation and critique: "A visible no that is hastily made over with an audible yes: this can also be taken as a metaphor for sound film." (178) This is in connection with a post-production dialogue change in Blade Runner. From this Chion derives the following: ". . . we can't be sure that what we hear is not something other than what we see being articulated. Is there not a suspicion of dubbing behind every sound and speaking image in the cinema?" He rejects the generally accepted notion of redundancy (one of the glossary terms, btw).

Saturday, July 25, 2009

Dialogue and Video Games

This is an extended trailer for the forthcoming video game, Star Wars: The Old Republic. I found particularly interesting the aesthetic attitudes expressed toward sync dialogue: that it is the most effective means of player "immersion." I don't really agree with that claim (I find ambient sound effects and music much more immersive), but I do think the large amount of sync dialogue will make for a somewhat different player relation to narrative.